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Skills
Polygonal modeling
For this type of modeling I've been using Blender and the sub division surface modifier.

CAD modeling
For hard surfaces and industrial products I've used Autodesk Fusion.

Texturing
I've been texturing with Substance Painter, Blender, Unreal Engine and Houdini.

Retopology
I have retopologized a spoon drill for our retopology assignment.


Photogrammetry
Scanned 3D objects to turn them into props for our scenes.


Sculpting
The program I'm using for character creation is Blender.

Animation
Here's a selection of some of the animations I've done during my education.

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