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Skills

Polygonal modeling

For this type of modeling I've been using Blender and the sub division surface modifier.

Headphones.png

CAD modeling

For hard surfaces and industrial products I've used Autodesk Fusion.

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Sculpting

The program I'm using for character creation is Blender.

Orc0059.png

Texturing

I've been texturing with Substance Painter, Blender, Unreal Engine and Houdini.

Headphones4.png

Retopologizing

I've tried retopologizing a character and I'm planning to continue learning about essential loops and edge flow.

Orc0033_edited_edited.jpg

Animation

Here's a selection of some of the animation I've done the past two years.

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