top of page
Skills
Polygonal modeling
For this type of modeling I've been using Blender and the sub division surface modifier.

CAD modeling
For hard surfaces and industrial products I've used Autodesk Fusion.

Sculpting
The program I'm using for character creation is Blender.

Texturing
I've been texturing with Substance Painter, Blender, Unreal Engine and Houdini.

Retopologizing
I've tried retopologizing a character and I'm planning to continue learning about essential loops and edge flow.

Animation
Here's a selection of some of the animation I've done the past two years.

bottom of page