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Skills

Polygonal modeling

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For this type of modeling I've been using Blender and the sub division surface modifier.

Headphones.png

CAD modeling

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For hard surfaces I've worked with Autodesk Fusion.

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Texturing​

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I've been texturing models with Substance Painter, Blender, Unreal Engine and Houdini.

Headphones4.png

Retopology

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I have retopologized a spoon drill and some characters.

skedborr_highpoly_edited.jpg
skedborr_lowpoly_edited.jpg

Photogrammetry

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I've scanned 3D objects to turn them into props for our scenes.

bild (5).png
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Sculpting

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I've sculpted characters in Blender.

Orc0059.png

Animation​

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Here's a selection of some of the animations I've done during my education.

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