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Skills

Polygonal modeling

For this type of modeling I've been using Blender and the sub division surface modifier.

Headphones.png

CAD modeling

For hard surfaces and industrial products I've used Autodesk Fusion.

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Texturing

I've been texturing with Substance Painter, Blender, Unreal Engine and Houdini.

Headphones4.png

Retopology

I have retopologized a spoon drill for our retopology assignment.

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skedborr_lowpoly_edited.jpg

Photogrammetry

Scanned 3D objects to turn them into props for our scenes.

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Sculpting

The program I'm using for character creation is Blender.

Orc0059.png

Animation

Here's a selection of some of the animations I've done during my education.

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