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Skills
Polygonal modeling
For this type of modeling I've been using Blender and the sub division surface modifier.

CAD modeling
For hard surfaces I've worked with Autodesk Fusion.

Texturing
I've been texturing models with Substance Painter, Blender, Unreal Engine and Houdini.

Retopology
I have retopologized a spoon drill and some characters.


Photogrammetry
I've scanned 3D objects to turn them into props for our scenes.


Sculpting
I've sculpted characters in Blender.

Animation
Here's a selection of some of the animations I've done during my education.

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