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Houdini project
Project type: Procedural modeling, texturing, lighting, animation, visualization
Software: Houdini
Year: 2026
For this school project we needed to learn how to model in Houdini and to create a simulation.
For the first project I created a Plexus Style Effect with VEX (Houdini’s high-performance programming and scripting language).

For the second project I modeled several kumiko patterns and then combined them.

For the third project I did a desintegration of a statue with particles.

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