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Environment in Houdini
Project type: Procedural modeling, texturing
Softwares: Houdini, After Effects
Year: 2026
For my thesis project I decided to make an environment in Houdini to learn how to build terrains and oceans.

The assets used for this project are from Chaos Cosmos and some of the textures from Megascans. The renders were made with Vray in Houdini and the post process in After Effects.
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